The Breach 3D — Full Changelog
Every release, newest first. Downloads for older versions are retired, but the history stays.
v0.8.41
2026-07-17
- Fresh start: the server has been wiped. All accounts and the world are gone — everyone starts over from scratch on a brand-new map.
- You now play as a female character by default. The game was supposed to let your character be female already, but the setting it checked never actually existed, so every player — and every other player you saw in the world — was always male. Fixed: new players spawn female, and other players render correctly too.
- The lobby character is alive now. The realistic female on the login pedestal used to stand in a frozen, hand-built pose because her model shipped with no animation at all. The game's animations have been transferred onto her, so she stands and breathes naturally while you pick your colour.
- Under the hood: automated checks now guard the default character and the lobby model, so this can't silently regress.
v0.8.40
2026-07-17
- Real workbenches, furnaces and tool cupboards. The furnace was a campfire stand, all three workbench tiers were the same mesh, and the tool cupboard was a plain open box. Each is now its own proper model (CC0, photoreal): a masonry furnace, a wooden bench for T1, an industrial work cart for T2, a drill press for T3, and a real metal tool chest for the cupboard — so you can tell your tiers apart at a glance.
- Deployables are the right SIZE now. Everything you placed was scaled by one fixed amount no matter how big the model actually was, which is why the workbench came out ankle-high next to you while the campfire was oversized. Placed items are now measured and scaled to a real height against your character.
- Under the hood: a new automated check measures every placed deployable and fails the build if one is the wrong size next to a player.
v0.8.39
2026-07-17
- Fixed: you can now actually log in as yourself. Playing as a guest once quietly took over the login screen — the guest account got a saved session and every launch afterwards signed you straight back in as
Guest-xxxxbefore you could reach the form. Guest sessions are now offered as a CONTINUE AS Guest-xxxx button instead of being resumed automatically, so the username and password fields are always available. Real accounts still sign back in automatically, exactly as before. - Fixed: LOG OUT now really logs you out. It closed the connection but left your saved session on disk, so the next PLAY ONLINE silently signed you back in and the button looked broken. It now clears the session properly.
- Fixed: joining after an update no longer strands you. Every new build generates a brand-new map, but your saved position carried over from the old one — so you could load in stranded far out at sea, or inside a mountain that didn't exist last version, with none of your base nearby. Logging in from a different version now puts you back on the spawn beach, where new players start.
- Under the hood: new automated login/logout tests, plus the door tests are now part of the release gate so door bugs can't slip through again.
v0.8.38
2026-07-16
- New: a realistic female character in the lobby. The login lobby now showcases a real, high-detail female model (photoscanned-style skin, hair, eyes) rotating on the pedestal — replacing the stock grey mannequin. She's a properly rigged model converted to the game's format, standing in a natural pose and facing the camera.
- Groundwork toward playable realistic characters: the model is fully rigged (101 bones) and ready to be animated in a future update.
v0.8.37
2026-07-16
- Fixed the character walking backwards. In third-person and on touch, the character faced the opposite of the way it moved — it moonwalked. The facing math pointed the body behind the travel direction instead of ahead of it; now the character faces where it's going (and where the camera looks). Verified the model's facing now lines up with its travel direction. This also fixes remote players, who mirror your facing.
v0.8.36
2026-07-16
- Real third-person follow camera, now the default view. The camera sits behind the player and turns with the body — turn and the whole camera swings around to stay behind you, instead of the body spinning while the camera stayed stuck. Mouse turns you on desktop; a new right-side look pad turns you on touch. Press V to cycle to first-person, then the old top-down.
- Much better Android / touch controls. Added an on-screen look pad (turn the camera), a Build button with a full build sub-bar (pick piece ◀▶, rotate ⟳, place ✓, remove ✕ — building now works with no keyboard), an Eat/Use button, and a camera view toggle, on top of the existing move stick and attack/interact/jump/sprint/panel buttons.
- Deployables and farm plots now persist and sync. Chests, campfires, furnaces, tool cupboards, workbenches and planted crops are now server-authoritative like buildings — they survive a server restart and every player in the base sees them. Crops keep growing on a real schedule even while you're logged out.
- Doors now sync. Opening or closing a door is seen by every player at the base and is remembered across a reload, instead of being local to your screen.
v0.8.35
2026-07-16
- Fixed: unable to join ("server/client version mismatch"). The dedicated server reads its version at startup and rejects any client on a different version — but deploys bumped the client version without restarting the server. Deploys now restart the server as part of shipping, and this release's server matches this release's client.
- Roadside highway signs. Real standing highway signs now line the roads on the way to town, facing the driving lane.
v0.8.27
2026-07-15
- Photoreal loot containers. Crates, barrels and boxes you loot are now real 3D-scanned models from Poly Haven: a rope-handled wooden crate, two military ammo crates with stencilled markings, a small ammo box, metal barrels (including radiation/explosive variants), and a plastic crate — replacing the cartoon Kenney boxes.
- Realistic campfire. Campfires are now a proper stone fire pit model.
- 23 photoreal props total downloaded and ready — also includes rusted cans, wooden buckets, a gas mask, a fire hydrant, a lantern, concrete road barriers and scanned rocks, for future use.
- 3 new realistic ground/bark textures (forest floor, gravel, tree bark) from AmbientCG.
- All new models are queued in the preloader so they don't cause hitches, and are real-world scale so they sit correctly next to the 1.8 m player.
- All strictly CC0 / public domain — properly licensed, no ripped assets.
v0.8.26
2026-07-15
- Fixed the player launching into the air or falling through the world on spawn. Because each new build generates a brand-new map, your saved position from a previous version pointed at terrain that no longer exists there — so you could spawn buried inside a new mountain (which flings you upward) or over a pit (which drops you through). Spawns now snap to the actual ground height at your location, every time.
- Respawning is safe too — respawn points (sleeping bags, beach) also snap to current ground, so you never come back mid-air or underground.
- Added an automated regression test so this can't silently come back.
v0.8.25
2026-07-15
- Session stats. The game now tracks your kills, deaths, resources harvested and building pieces placed.
- Scoreboard shows your stats. Hold TAB and, below the online-players list, you'll see your own kills / deaths / harvested / built totals — a light progression readout.
- Stats persist across logins, saved with your character profile.
- Kills count from hunting animals and killing enemies; deaths count when you're killed; harvested counts every resource you gather; built counts every piece you place.
v0.8.24
2026-07-15
- You can fish now. Craft a fishing rod, stand near a lake or the sea, select the rod and cast at the water — after a few seconds you reel in a raw fish (or sometimes junk, or it gets away).
- Fish feed into the food loop — cook your catch on a campfire for a proper meal, which now matters with hunger draining.
- The game tells you if you're aiming at dry land or too far from the water.
- Starter kit now includes a stone hatchet alongside the pickaxe, so you can chop wood efficiently from the first second (the hatchet gathers wood faster than the pickaxe).
v0.8.23
2026-07-15
- Floating damage numbers. Every hit — melee, arrow or bullet — now pops a floating number showing exactly how much damage you dealt, drifting up and fading. Combat finally reads clearly.
- Blood + numbers together — hits on living things spray blood and show the damage; hits on rock/wood spark and show it too.
- More wildlife. The world now spawns half again as many animals (up to 90), so there's always something to hunt.
- More vehicles. More drivable cars and trucks scattered along the roads (up to 20).
- Damage numbers work in all camera modes (they always face you).