The Breach 3D
Top-down 3D survival — gather, craft, build, raid. Ground-up remake of The Breach with real 3D assets.
📸 Screenshot gallery📜 Full changelog
v0.8.41
2026-07-17
- Fresh start: the server has been wiped. All accounts and the world are gone — everyone starts over from scratch on a brand-new map.
- You now play as a female character by default. The game was supposed to let your character be female already, but the setting it checked never actually existed, so every player — and every other player you saw in the world — was always male. Fixed: new players spawn female, and other players render correctly too.
- The lobby character is alive now. The realistic female on the login pedestal used to stand in a frozen, hand-built pose because her model shipped with no animation at all. The game's animations have been transferred onto her, so she stands and breathes naturally while you pick your colour.
- Under the hood: automated checks now guard the default character and the lobby model, so this can't silently regress.
v0.8.40
2026-07-17
- Real workbenches, furnaces and tool cupboards. The furnace was a campfire stand, all three workbench tiers were the same mesh, and the tool cupboard was a plain open box. Each is now its own proper model (CC0, photoreal): a masonry furnace, a wooden bench for T1, an industrial work cart for T2, a drill press for T3, and a real metal tool chest for the cupboard — so you can tell your tiers apart at a glance.
- Deployables are the right SIZE now. Everything you placed was scaled by one fixed amount no matter how big the model actually was, which is why the workbench came out ankle-high next to you while the campfire was oversized. Placed items are now measured and scaled to a real height against your character.
- Under the hood: a new automated check measures every placed deployable and fails the build if one is the wrong size next to a player.
v0.8.39
2026-07-17
- Fixed: you can now actually log in as yourself. Playing as a guest once quietly took over the login screen — the guest account got a saved session and every launch afterwards signed you straight back in as
Guest-xxxxbefore you could reach the form. Guest sessions are now offered as a CONTINUE AS Guest-xxxx button instead of being resumed automatically, so the username and password fields are always available. Real accounts still sign back in automatically, exactly as before. - Fixed: LOG OUT now really logs you out. It closed the connection but left your saved session on disk, so the next PLAY ONLINE silently signed you back in and the button looked broken. It now clears the session properly.
- Fixed: joining after an update no longer strands you. Every new build generates a brand-new map, but your saved position carried over from the old one — so you could load in stranded far out at sea, or inside a mountain that didn't exist last version, with none of your base nearby. Logging in from a different version now puts you back on the spawn beach, where new players start.
- Under the hood: new automated login/logout tests, plus the door tests are now part of the release gate so door bugs can't slip through again.
v0.8.38
2026-07-16
- New: a realistic female character in the lobby. The login lobby now showcases a real, high-detail female model (photoscanned-style skin, hair, eyes) rotating on the pedestal — replacing the stock grey mannequin. She's a properly rigged model converted to the game's format, standing in a natural pose and facing the camera.
- Groundwork toward playable realistic characters: the model is fully rigged (101 bones) and ready to be animated in a future update.
v0.8.37
2026-07-16
- Fixed the character walking backwards. In third-person and on touch, the character faced the opposite of the way it moved — it moonwalked. The facing math pointed the body behind the travel direction instead of ahead of it; now the character faces where it's going (and where the camera looks). Verified the model's facing now lines up with its travel direction. This also fixes remote players, who mirror your facing.