The Breach
Top-down survival. Farm, build, fight — alone or together.
v0.4.2
2026-07-11 18:55 UTC
- Menu fixed in the browser — the whole UI was rendering half off-screen on web. Root cause: desktop window-sizing calls (
window_set_size/window_set_position) ran on the web platform and shifted the entire canvas; they're now desktop-only. - 3D is now THE game — PLAY SOLO and PLAY ONLINE both launch the 3D mode. The 2D renderer is retired from the menu (no more separate "3D MODE (BETA)" entry).
- Biome ground rendering — the 3D world floor is painted per-tile from the world map (grass, sand, water, stone, dirt, roads), replacing the checkerboard/flat-green placeholder. Identical on web and desktop.
- Fixed the fog-colored haze behind the main menu (an inactive 3D camera was auto-activating at boot).
- Pause menu (ESC) now works in 3D — resume, sound options, controls, exit to menu.
- Downloads ~40% smaller, browser loads ~60% faster — removed the unused Terrain3D addon and a 225 MB duplicate copy of the Kenney asset packs that was shipping in every build. Web data went from 165 MB to 64 MB.
v0.4.1
2026-07-11 17:43 UTC
- 3D Mode (Beta) is now actually playable — the v0.4.0 3D engine code existed but was never wired into the menu. It's now reachable from the main menu ("3D MODE (BETA)"), alongside the existing 2D game (unchanged, still the main experience).
- Animated KayKit characters — idle/run states plus melee and ranged attack animations, sourced from the shared "Rig_Medium" animation rig.
- Terrain3D plugin enabled — the 3D world now renders real heightmap terrain instead of a flat placeholder plane (ground textures/painting still to come).
- World props (trees, rocks, ore veins, campfires, workbenches, walls) render with real Kenney/KayKit models, not placeholder boxes.
- Fixed a HUD layering bug where the 2D game's HUD could render on top of the 3D view even while inactive.
- Removed legacy "White Sands" leftovers: duplicate
regular/andmultiplayer/mini-projects, dead ship/pilot roster menu code, and unused sprite-generation tooling. - Hotfix: the browser build failed to load ("GDExtension libraries are not supported by this engine version") because Godot's official web export templates can't bundle native GDExtensions (Terrain3D, and an unused Tree3D addon that's now been removed entirely). The web build now excludes Terrain3D and falls back to flat terrain in-browser; desktop downloads are unaffected and keep full Terrain3D support.
v0.4.0
2026-07-11 10:40 UTC
- 3D ENGINE LIVE — Terrain3D heightmap terrain, directional sun lighting with shadows, WorldEnvironment with fog/glow/SSAO. KayKit adventurer character models (Knight/Barbarian/Mage/Rogue/Ranger).
- HUD fix — UI is now in a CanvasLayer (screen-space). No longer scrolls with the camera — health bars, hotbar, and inventory stay put.
- 75 3D models integrated: KayKit adventurers + weapons, Kenney city buildings, Kenney scene pieces.
- Terrain3D, LiteTerrain, and Surfaces addons enabled with full cross-platform support (Linux/Windows/Web/Android binaries).
- Modular Inventory addon staged for future drag-and-drop upgrade.
v0.3.2
2026-07-11 10:18 UTC
- World persistence — realm worlds no longer reset when the last player leaves! Buildings and chest contents are saved to disk and restored when anyone rejoins. New players joining an existing realm also see all current buildings.
- 3D rendering groundwork — added mannequin 3D model and new Player3D/World3D scripts for an upcoming top-down 3D renderer alongside the 2D engine.
v0.3.1
2026-07-11 10:07 UTC
- Inventory stack splitting — middle-click any item slot in your inventory to split a stack in half. No more all-or-nothing item management.
- Chest partial transfers — middle-click to deposit or take exactly 1 item from chests. Great for ammo-sharing and resource distribution.
- Improved HUD bars — cleaner HP/FOOD/WATER labels, larger bars, better contrast, and mono font for readability.
- PvP toggle — when creating a realm, toggle PvP on or off. With PvP off, bullets and melee skip other players (co-op mode). Everyone fights the world together.
- Display scaling fix — pinned
window/stretch/scaleto 1.0 in project config to prevent unintended scaling on HiDPI/web exports.
v0.3.0
2026-07-11 08:50 UTC
- MULTIPLAYER IS LIVE — PLAY ONLINE from the main menu: register a survivor account, browse realms, or host your own (max 16 players, optional password). Master server runs 24/7 at thebreach.debo.lt.
- Shared realms: everyone sees the same seeded world — building, harvesting, chests, gunfire, and explosions sync live. In-game chat (ENTER).
- Full crafting menu (C) — 10 categories, ~90 recipes, a 5-slot craft queue with progress and cancel/refund, and Workbench L1/L2/L3 tier gating.
- Rad towns — 4 ruined towns per map with roads, crumbling buildings, and randomized loot crates (scrap, guns, meds, HQM… maybe C4). Radiation builds up inside: bring a Hazmat Suit or Anti-Rad Pills.
- Raiding — craft Beancan/F1 grenades, Satchels, C4, and the Rocket Launcher. Blasts damage walls; wall tiers (Wood → Stone → Metal) decide how many charges a base eats.
- 90+ items: bows & crossbows with arrows, 11 firearms, armor sets (Burlap → Hide → Bone → Metal), backpacks (+8/+16 slots), medkits, bandages.
- Fishing! Craft a Fishing Rod and cast into any lake. Water now actually blocks walking (fish don't mind).
- Eating & healing — right-click with food/meds selected. Death drops your gear in a loot bag where you fell; sleeping bags set your respawn.
- Per-player colored survivors, chest deposit/withdraw, resource respawns, loot barrels, sulfur + crystal ore, gunpowder → explosives production chain.
v0.2.0
2026-07-11 07:46 UTC
- Clean main menu — ENTER THE BREACH, Options, Music, Exit.
- Redesigned HUD with HP/Hunger/Thirst bars, value labels, and color transitions.
- Active resource farming — hold left-click with Axe or Pickaxe to chop trees and mine stone/ore.
- Animal mobs: Wolf (hostile), Bear (tanky), Boar (fast), Chicken (passive). All drop meat on death.
- Placeable Chests (16-slot storage), Furnaces (smelt ore into ingots), and Campfires (cook meat, heal).
- Hunger and thirst drain over time — keep fed and hydrated or die.
- Cooked Meat item — 25 HP heal from campfire cooking.
v0.1.0
2026-07-11 06:26 UTC
- Initial survival game build.
- Procedural 200×200 tile world with grass, dirt, sand, stone, water.
- WASD movement, mouse aim, shooting, inventory (T), hotbar (1–8).
- Resource nodes: trees, boulders, iron veins, coal veins, bushes.
- Building system: walls, floors, doors, chests, workbenches, furnaces.
- Weapons: pistol, rifle, shotgun with ammo types.
- Tools: pickaxe, axe, hoe, watering can.