The Breach
Top-down survival. Farm, build, fight — alone or together.
v0.3.2
2026-07-11 10:18 UTC
- World persistence — realm worlds no longer reset when the last player leaves! Buildings and chest contents are saved to disk and restored when anyone rejoins. New players joining an existing realm also see all current buildings.
- 3D rendering groundwork — added mannequin 3D model and new Player3D/World3D scripts for an upcoming top-down 3D renderer alongside the 2D engine.
v0.3.1
2026-07-11 10:07 UTC
- Inventory stack splitting — middle-click any item slot in your inventory to split a stack in half. No more all-or-nothing item management.
- Chest partial transfers — middle-click to deposit or take exactly 1 item from chests. Great for ammo-sharing and resource distribution.
- Improved HUD bars — cleaner HP/FOOD/WATER labels, larger bars, better contrast, and mono font for readability.
- PvP toggle — when creating a realm, toggle PvP on or off. With PvP off, bullets and melee skip other players (co-op mode). Everyone fights the world together.
- Display scaling fix — pinned
window/stretch/scaleto 1.0 in project config to prevent unintended scaling on HiDPI/web exports.
v0.3.0
2026-07-11 08:50 UTC
- MULTIPLAYER IS LIVE — PLAY ONLINE from the main menu: register a survivor account, browse realms, or host your own (max 16 players, optional password). Master server runs 24/7 at thebreach.debo.lt.
- Shared realms: everyone sees the same seeded world — building, harvesting, chests, gunfire, and explosions sync live. In-game chat (ENTER).
- Full crafting menu (C) — 10 categories, ~90 recipes, a 5-slot craft queue with progress and cancel/refund, and Workbench L1/L2/L3 tier gating.
- Rad towns — 4 ruined towns per map with roads, crumbling buildings, and randomized loot crates (scrap, guns, meds, HQM… maybe C4). Radiation builds up inside: bring a Hazmat Suit or Anti-Rad Pills.
- Raiding — craft Beancan/F1 grenades, Satchels, C4, and the Rocket Launcher. Blasts damage walls; wall tiers (Wood → Stone → Metal) decide how many charges a base eats.
- 90+ items: bows & crossbows with arrows, 11 firearms, armor sets (Burlap → Hide → Bone → Metal), backpacks (+8/+16 slots), medkits, bandages.
- Fishing! Craft a Fishing Rod and cast into any lake. Water now actually blocks walking (fish don't mind).
- Eating & healing — right-click with food/meds selected. Death drops your gear in a loot bag where you fell; sleeping bags set your respawn.
- Per-player colored survivors, chest deposit/withdraw, resource respawns, loot barrels, sulfur + crystal ore, gunpowder → explosives production chain.
v0.2.0
2026-07-11 07:46 UTC
- Clean main menu — ENTER THE BREACH, Options, Music, Exit.
- Redesigned HUD with HP/Hunger/Thirst bars, value labels, and color transitions.
- Active resource farming — hold left-click with Axe or Pickaxe to chop trees and mine stone/ore.
- Animal mobs: Wolf (hostile), Bear (tanky), Boar (fast), Chicken (passive). All drop meat on death.
- Placeable Chests (16-slot storage), Furnaces (smelt ore into ingots), and Campfires (cook meat, heal).
- Hunger and thirst drain over time — keep fed and hydrated or die.
- Cooked Meat item — 25 HP heal from campfire cooking.
v0.1.0
2026-07-11 06:26 UTC
- Initial survival game build.
- Procedural 200×200 tile world with grass, dirt, sand, stone, water.
- WASD movement, mouse aim, shooting, inventory (T), hotbar (1–8).
- Resource nodes: trees, boulders, iron veins, coal veins, bushes.
- Building system: walls, floors, doors, chests, workbenches, furnaces.
- Weapons: pistol, rifle, shotgun with ammo types.
- Tools: pickaxe, axe, hoe, watering can.