Grow Bunker Canada
Recent builds — download and run.
v0.4.02026-07-11 03:51 UTC
- 3D bunker view: real-time 3D room interiors with per-type lighting, props and growing plants; animated dwellers walking the halls; worker types (Hippie, Grandma, Farmhand, Scientist, Guard, Stoner) with food + grass needs and mood buffs; Cafeteria room and food supply; room sizes up to 1x4 with palette size selector; live server sim tick; fixed worker skill boost and starting-power build check
v0.3.32026-07-11 02:33 UTC
- FIX: start screen shows immediately before server connection, no longer waits for WebSocket. Nginx Cross-Origin headers added for Godot SharedArrayBuffer. UI visible even when server is unreachable.
v0.3.22026-07-11 02:14 UTC
- Phase 4: 102/102 headless test suite passing (BunkerState unit tests, Sfx/Soundtrack integrity, credential persistence, room expansion, multi-cell rooms, strain/room type validation)
v0.3.12026-07-11 02:09 UTC
- Phase 3: Multi-cell rooms (1x1 1x2 1x3), room expansion (expand left/right), improved Power Generator sizing, stitched room bonuses scale with size, gold border for expanded rooms
v0.3.02026-07-11 02:04 UTC
- Phase 1+2: Sound engine (20+ synthesized SFX), music system, White Sands AAA menu system (start screen, options with audio controls, music jukebox), encrypted credential persistence (auto-login), fade transitions, gamepad-friendly UI
v0.2.02026-07-11 01:19 UTC
- Procedural dirt underground background with perlin noise texture\nFallout Shelter-style drag-and-drop room placement\n8x5 grid with cell snapping for rooms\nFog of war - rooms hidden until adjacent to built rooms\nRoom palette drawer with draggable room type cards\nGhost preview during drag with valid/invalid grid highlighting\nRight-click to demolish rooms\nRoom adjacency validation enforced server-side\nWeb browser export now available
v0.1.12026-07-10 23:02 UTC
- Multiplayer server is now live at wss://growbunker.debo.lt/ws — register/login and the shared market work for real over the public internet.
- Same v0.1.0 gameplay: build a hydroponic bay, plant a strain, harvest, sell to the NPC dispensary, or list flower on the player-to-player market.
v0.1.02026-07-10 22:55 UTC
- First playable slice: build a hydroponic bay, plant seeds, harvest, sell to NPC dispensary, and trade flower on a shared player-to-player market.
- Multiplayer is server-authoritative from the ground up (accounts + persistent per-player bunkers + a global market), same architecture as White Sands.
- Note: the public multiplayer server (growbunker.debo.lt) isn't deployed yet, so login won't connect until that's stood up.