BLACKSITE
Recent builds — download and run.
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v0.15.02026-07-12 19:19 UTC
- 35 airframes in the hangar, all as 3D models; 3D enemies and bosses in a side-scroller profile view
- New visual pipeline: GPU particle exhaust trails, volumetric fog, SSAO, bloom, dynamic shadows
- Settings menu with glow/fog/quality toggles; FPS counter
- 40-mod weapon system (28 weapons / 12 ship mods)
- TESTING options: UNLOCK ALL and GOD MODE toggles
- Play in browser, or download fresh Windows/Linux builds
v0.14.12026-07-10 23:08 UTC
- NEW: MODEL GALLERY on the main menu — every 3D model in the game rendered live with designation labels: all 35 airframes, hostiles, the 3 mission bosses, and base assets, 7 pages with an idle banking sway
- Fixed boss model assignment (1-based mission order was picking the wrong mech)
v0.14.02026-07-10 22:54 UTC
- TESTING section in Options: UNLOCK ALL (opens every airframe + mission) and GOD MODE toggles, both persistent
- Everything from the expansion drop: 35 airframes, 3D enemies and boss mechs, 40-mod weapon system with MOD CRATE drops
v0.12.02026-07-10 22:46 UTC
- 25 new unlockable airframes — 35 total, every one a real 3D model matched to its legend
- All-new 3D enemy models: mothman biocraft, mech walkers, giant boss mechs replace the 2D boss sprite
- NEW: weapon/ship MOD system — 40 stackable mods (2x projectiles, fireball rounds, pierce-through, glowing stasis shells, leech, seekers...)
- MOD CRATE powerup drops + mod cards in every level-up pool; mods attach to random weapons and layer into crazy guns
- Scrollable hangar + unlock manifest for the expanded roster
v0.13.02026-07-10 07:01 UTC
- Flying enemies (drones + mothmen) are now 3D craft too — red/violet hulls with afterburner trails, banking as they weave
- Added a sky reflection source so metallic/chrome airframes (Roswell disc, Ghost Rocket, Sport Model) read as polished metal instead of black
- 3D layer now composites unconditionally so enemies never flicker with the player's invuln blink
- Dead 3D craft are freed from the pool (no buildup over a long run)
- Still a mix: bullets, pickups, HUD, ground enemies and bosses stay 2D for now
v0.2.02026-07-10 05:57 UTC
- Fixed: the 3D airframe was pointing the wrong way. This is a horizontal shooter — ships now correctly point RIGHT, toward the enemies, as a proper 3/4-view fighter.
- Ships bank into vertical movement and lean into acceleration for cleaner flow.
- New trick: double-tap UP or DOWN to barrel roll — a full snap-roll that also dodges (brief invulnerability), Star-Fox style.
- Use Play in browser above (keyboard: WASD/arrows to fly, double-tap up/down to roll).
v0.1.02026-07-10 05:48 UTC
- BLACKSITE — the 2D->3D rebuild of Project White Sands begins. The project has been renamed.
- Player airframes are now real 3D models (Kenney Space Kit, CC0) lit and shaded in a 3D layer, composited into the same 2D world — bullets, pickups, enemies, HUD and effects stay 2D for now (a deliberate mix of 2D and 3D).
- Ships bank and pitch into their movement and are tilted for a dynamic 2.5D read, while staying pixel-aligned to the 2D gameplay.
- All 10 airframes mapped to 3D models with per-airframe colour tint and size. More ships, 3D enemies and a 3D-looking world are coming next.
- Also carried over: kill-streak damage bonus (up to +60%) and up to 8 carried weapons.
- Use the Play in browser button above to try this build without downloading.